Thursday 1 December 2011

A trick to removing unused library items

Development work covered during lesson
In order to make sure that I was organised when developing my IMP in Flash so that I created it as efficiently as possible I found a tip of www.like2flash.com that allowed me to remove unwanted library. I followed a very basic tutorial in order to carry this out. Firstly, I opened the library panel by clicking CTRL + T and selected the drop down option at the top of the panel. I then selected the 'select unused items' option which highlighted all of the unused library items and then I pressed the delete key to remove them. 


How the development work fitted into the client brief
This fits into my client brief as it allowed me to organise my library better so that there were only items that I had included in my IMP in there. This made the project easier to carry out as it took me shorter time to find the items I was looking for and therefore allowed me to be more efficient when creating my IMP.


New skills table reference number
22

Find mouse position in IMP

Development work covered during lesson
On www.ilike2flash.com I found a tutorial for 'find mouse position', which allows the user to immediately find the mouse position on the IMP if the user cant find it. In order to create this I first opened a new Flash AS3 file and then set an appropriate stage size, with the colour #65FF98 from the colour palat as the background. I then selected the text tool with dynamic text and dragged four text boxes near the bottom left of the stage. Next I selected the dynamic text box in turn and gave them the following instance names: xstage_txt, ystage_txt, xmovie_txt and ymovie_txt. I then selected the rectangule tool and dragged the rectangle shape at the centre of the stage area and then converted it to a symbol by clicking F8. I also gave it the instance name 'box_mc'. The stage of creating this effect was to create a new layer on the timeline called 'Actions', selected the first time frame, hit F9 to open up the actions panel and copied the code from the tutorial into the box. Lastly I tested my mouse position by clicking CTRL + Enter, however it did not work as it was supposed to. I tried lots of things in order to sort out this effect, but when I went back on the website I found this was a tutorial where Adobe Flash AS3 was required and I used AS2. 

How the development work fitted into the client brief
Although this did not work as I would hope it would have still fitted into the client brief because it was another interactive feature to add to my IMP.


New skills table reference number
21

Fullscreen button in action script 3

Development work covered during lesson
As  one of my other initiative elements I decided to include a full screen option within my IMP.I found a tutorial on www.ilike2flash.com and followed this throughout. First, I created my button on the stage, which I knew how to do in the early production stages of my IMP when I was building the fulls. After I created a button with the words 'Full screen' on it, I then gave it the instance name 'button1' so that it would work on the code. I then inserted a new layer on my timeline called 'Actions', right clicked on the first frame, selected actions and then added the code in the tutorial. I had then completed the tutorial.

How the development work fitted into the client brief
This development work fits into the client brief as in the brief I stated I was going to add many interactive features to make my IMP easier to use and to make it more attractive. Adding a 'full screen' button allows the user to view the IMP in a full screen and therefore have a better view of the content on each screen.


New skills table reference number
20